/**
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* The `console` module provides a simple debugging console that is similar to the
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* JavaScript console mechanism provided by web browsers.
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*
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* The module exports two specific components:
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*
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* * A `Console` class with methods such as `console.log()`, `console.error()` and`console.warn()` that can be used to write to any Node.js stream.
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* * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('console')`.
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*
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* _**Warning**_: The global console object's methods are neither consistently
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* synchronous like the browser APIs they resemble, nor are they consistently
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* asynchronous like all other Node.js streams. See the `note on process I/O` for
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* more information.
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*
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* Example using the global `console`:
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*
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* ```js
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* console.log('hello world');
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* // Prints: hello world, to stdout
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* console.log('hello %s', 'world');
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* // Prints: hello world, to stdout
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* console.error(new Error('Whoops, something bad happened'));
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* // Prints error message and stack trace to stderr:
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* // Error: Whoops, something bad happened
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* // at [eval]:5:15
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* // at Script.runInThisContext (node:vm:132:18)
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* // at Object.runInThisContext (node:vm:309:38)
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* // at node:internal/process/execution:77:19
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* // at [eval]-wrapper:6:22
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* // at evalScript (node:internal/process/execution:76:60)
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* // at node:internal/main/eval_string:23:3
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*
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* const name = 'Will Robinson';
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* console.warn(`Danger ${name}! Danger!`);
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* // Prints: Danger Will Robinson! Danger!, to stderr
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* ```
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*
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* Example using the `Console` class:
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*
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* ```js
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* const out = getStreamSomehow();
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* const err = getStreamSomehow();
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* const myConsole = new console.Console(out, err);
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*
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* myConsole.log('hello world');
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* // Prints: hello world, to out
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* myConsole.log('hello %s', 'world');
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* // Prints: hello world, to out
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* myConsole.error(new Error('Whoops, something bad happened'));
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* // Prints: [Error: Whoops, something bad happened], to err
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*
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* const name = 'Will Robinson';
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* myConsole.warn(`Danger ${name}! Danger!`);
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* // Prints: Danger Will Robinson! Danger!, to err
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* ```
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* @see [source](https://github.com/nodejs/node/blob/v17.0.0/lib/console.js)
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*/
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declare module 'console' {
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import console = require('node:console');
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export = console;
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}
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declare module 'node:console' {
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import { InspectOptions } from 'node:util';
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global {
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// This needs to be global to avoid TS2403 in case lib.dom.d.ts is present in the same build
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interface Console {
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Console: console.ConsoleConstructor;
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/**
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* `console.assert()` writes a message if `value` is [falsy](https://developer.mozilla.org/en-US/docs/Glossary/Falsy) or omitted. It only
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* writes a message and does not otherwise affect execution. The output always
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* starts with `"Assertion failed"`. If provided, `message` is formatted using `util.format()`.
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*
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* If `value` is [truthy](https://developer.mozilla.org/en-US/docs/Glossary/Truthy), nothing happens.
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*
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* ```js
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* console.assert(true, 'does nothing');
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*
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* console.assert(false, 'Whoops %s work', 'didn\'t');
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* // Assertion failed: Whoops didn't work
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*
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* console.assert();
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* // Assertion failed
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* ```
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* @since v0.1.101
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* @param value The value tested for being truthy.
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* @param message All arguments besides `value` are used as error message.
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*/
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assert(value: any, message?: string, ...optionalParams: any[]): void;
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/**
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* When `stdout` is a TTY, calling `console.clear()` will attempt to clear the
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* TTY. When `stdout` is not a TTY, this method does nothing.
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*
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* The specific operation of `console.clear()` can vary across operating systems
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* and terminal types. For most Linux operating systems, `console.clear()`operates similarly to the `clear` shell command. On Windows, `console.clear()`will clear only the output in the
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* current terminal viewport for the Node.js
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* binary.
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* @since v8.3.0
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*/
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clear(): void;
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/**
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* Maintains an internal counter specific to `label` and outputs to `stdout` the
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* number of times `console.count()` has been called with the given `label`.
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*
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* ```js
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* > console.count()
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* default: 1
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* undefined
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* > console.count('default')
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* default: 2
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* undefined
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* > console.count('abc')
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* abc: 1
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* undefined
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* > console.count('xyz')
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* xyz: 1
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* undefined
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* > console.count('abc')
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* abc: 2
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* undefined
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* > console.count()
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* default: 3
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* undefined
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* >
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* ```
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* @since v8.3.0
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* @param label The display label for the counter.
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*/
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count(label?: string): void;
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/**
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* Resets the internal counter specific to `label`.
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*
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* ```js
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* > console.count('abc');
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* abc: 1
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* undefined
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* > console.countReset('abc');
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* undefined
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* > console.count('abc');
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* abc: 1
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* undefined
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* >
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* ```
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* @since v8.3.0
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* @param label The display label for the counter.
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*/
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countReset(label?: string): void;
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/**
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* The `console.debug()` function is an alias for {@link log}.
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* @since v8.0.0
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*/
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debug(message?: any, ...optionalParams: any[]): void;
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/**
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* Uses `util.inspect()` on `obj` and prints the resulting string to `stdout`.
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* This function bypasses any custom `inspect()` function defined on `obj`.
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* @since v0.1.101
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*/
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dir(obj: any, options?: InspectOptions): void;
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/**
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* This method calls `console.log()` passing it the arguments received.
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* This method does not produce any XML formatting.
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* @since v8.0.0
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*/
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dirxml(...data: any[]): void;
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/**
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* Prints to `stderr` with newline. Multiple arguments can be passed, with the
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* first used as the primary message and all additional used as substitution
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* values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to `util.format()`).
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*
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* ```js
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* const code = 5;
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* console.error('error #%d', code);
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* // Prints: error #5, to stderr
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* console.error('error', code);
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* // Prints: error 5, to stderr
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* ```
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*
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* If formatting elements (e.g. `%d`) are not found in the first string then `util.inspect()` is called on each argument and the resulting string
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* values are concatenated. See `util.format()` for more information.
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* @since v0.1.100
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*/
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error(message?: any, ...optionalParams: any[]): void;
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/**
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* Increases indentation of subsequent lines by spaces for `groupIndentation`length.
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*
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* If one or more `label`s are provided, those are printed first without the
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* additional indentation.
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* @since v8.5.0
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*/
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group(...label: any[]): void;
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/**
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* An alias for {@link group}.
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* @since v8.5.0
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*/
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groupCollapsed(...label: any[]): void;
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/**
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* Decreases indentation of subsequent lines by spaces for `groupIndentation`length.
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* @since v8.5.0
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*/
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groupEnd(): void;
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/**
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* The `console.info()` function is an alias for {@link log}.
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* @since v0.1.100
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*/
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info(message?: any, ...optionalParams: any[]): void;
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/**
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* Prints to `stdout` with newline. Multiple arguments can be passed, with the
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* first used as the primary message and all additional used as substitution
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* values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to `util.format()`).
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*
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* ```js
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* const count = 5;
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* console.log('count: %d', count);
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* // Prints: count: 5, to stdout
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* console.log('count:', count);
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* // Prints: count: 5, to stdout
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* ```
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*
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* See `util.format()` for more information.
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* @since v0.1.100
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*/
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log(message?: any, ...optionalParams: any[]): void;
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/**
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* Try to construct a table with the columns of the properties of `tabularData`(or use `properties`) and rows of `tabularData` and log it. Falls back to just
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* logging the argument if it can’t be parsed as tabular.
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*
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* ```js
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* // These can't be parsed as tabular data
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* console.table(Symbol());
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* // Symbol()
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*
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* console.table(undefined);
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* // undefined
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*
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* console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]);
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* // ┌─────────┬─────┬─────┐
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* // │ (index) │ a │ b │
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* // ├─────────┼─────┼─────┤
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* // │ 0 │ 1 │ 'Y' │
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* // │ 1 │ 'Z' │ 2 │
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* // └─────────┴─────┴─────┘
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*
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* console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']);
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* // ┌─────────┬─────┐
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* // │ (index) │ a │
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* // ├─────────┼─────┤
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* // │ 0 │ 1 │
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* // │ 1 │ 'Z' │
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* // └─────────┴─────┘
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* ```
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* @since v10.0.0
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* @param properties Alternate properties for constructing the table.
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*/
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table(tabularData: any, properties?: ReadonlyArray<string>): void;
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/**
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* Starts a timer that can be used to compute the duration of an operation. Timers
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* are identified by a unique `label`. Use the same `label` when calling {@link timeEnd} to stop the timer and output the elapsed time in
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* suitable time units to `stdout`. For example, if the elapsed
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* time is 3869ms, `console.timeEnd()` displays "3.869s".
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* @since v0.1.104
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*/
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time(label?: string): void;
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/**
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* Stops a timer that was previously started by calling {@link time} and
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* prints the result to `stdout`:
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*
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* ```js
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* console.time('100-elements');
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* for (let i = 0; i < 100; i++) {}
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* console.timeEnd('100-elements');
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* // prints 100-elements: 225.438ms
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* ```
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* @since v0.1.104
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*/
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timeEnd(label?: string): void;
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/**
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* For a timer that was previously started by calling {@link time}, prints
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* the elapsed time and other `data` arguments to `stdout`:
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*
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* ```js
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* console.time('process');
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* const value = expensiveProcess1(); // Returns 42
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* console.timeLog('process', value);
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* // Prints "process: 365.227ms 42".
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* doExpensiveProcess2(value);
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* console.timeEnd('process');
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* ```
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* @since v10.7.0
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*/
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timeLog(label?: string, ...data: any[]): void;
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/**
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* Prints to `stderr` the string `'Trace: '`, followed by the `util.format()` formatted message and stack trace to the current position in the code.
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*
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* ```js
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* console.trace('Show me');
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* // Prints: (stack trace will vary based on where trace is called)
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* // Trace: Show me
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* // at repl:2:9
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* // at REPLServer.defaultEval (repl.js:248:27)
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* // at bound (domain.js:287:14)
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* // at REPLServer.runBound [as eval] (domain.js:300:12)
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* // at REPLServer.<anonymous> (repl.js:412:12)
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* // at emitOne (events.js:82:20)
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* // at REPLServer.emit (events.js:169:7)
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* // at REPLServer.Interface._onLine (readline.js:210:10)
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* // at REPLServer.Interface._line (readline.js:549:8)
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* // at REPLServer.Interface._ttyWrite (readline.js:826:14)
|
* ```
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* @since v0.1.104
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*/
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trace(message?: any, ...optionalParams: any[]): void;
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/**
|
* The `console.warn()` function is an alias for {@link error}.
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* @since v0.1.100
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*/
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warn(message?: any, ...optionalParams: any[]): void;
|
// --- Inspector mode only ---
|
/**
|
* This method does not display anything unless used in the inspector.
|
* Starts a JavaScript CPU profile with an optional label.
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*/
|
profile(label?: string): void;
|
/**
|
* This method does not display anything unless used in the inspector.
|
* Stops the current JavaScript CPU profiling session if one has been started and prints the report to the Profiles panel of the inspector.
|
*/
|
profileEnd(label?: string): void;
|
/**
|
* This method does not display anything unless used in the inspector.
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* Adds an event with the label `label` to the Timeline panel of the inspector.
|
*/
|
timeStamp(label?: string): void;
|
}
|
/**
|
* The `console` module provides a simple debugging console that is similar to the
|
* JavaScript console mechanism provided by web browsers.
|
*
|
* The module exports two specific components:
|
*
|
* * A `Console` class with methods such as `console.log()`, `console.error()` and`console.warn()` that can be used to write to any Node.js stream.
|
* * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('console')`.
|
*
|
* _**Warning**_: The global console object's methods are neither consistently
|
* synchronous like the browser APIs they resemble, nor are they consistently
|
* asynchronous like all other Node.js streams. See the `note on process I/O` for
|
* more information.
|
*
|
* Example using the global `console`:
|
*
|
* ```js
|
* console.log('hello world');
|
* // Prints: hello world, to stdout
|
* console.log('hello %s', 'world');
|
* // Prints: hello world, to stdout
|
* console.error(new Error('Whoops, something bad happened'));
|
* // Prints error message and stack trace to stderr:
|
* // Error: Whoops, something bad happened
|
* // at [eval]:5:15
|
* // at Script.runInThisContext (node:vm:132:18)
|
* // at Object.runInThisContext (node:vm:309:38)
|
* // at node:internal/process/execution:77:19
|
* // at [eval]-wrapper:6:22
|
* // at evalScript (node:internal/process/execution:76:60)
|
* // at node:internal/main/eval_string:23:3
|
*
|
* const name = 'Will Robinson';
|
* console.warn(`Danger ${name}! Danger!`);
|
* // Prints: Danger Will Robinson! Danger!, to stderr
|
* ```
|
*
|
* Example using the `Console` class:
|
*
|
* ```js
|
* const out = getStreamSomehow();
|
* const err = getStreamSomehow();
|
* const myConsole = new console.Console(out, err);
|
*
|
* myConsole.log('hello world');
|
* // Prints: hello world, to out
|
* myConsole.log('hello %s', 'world');
|
* // Prints: hello world, to out
|
* myConsole.error(new Error('Whoops, something bad happened'));
|
* // Prints: [Error: Whoops, something bad happened], to err
|
*
|
* const name = 'Will Robinson';
|
* myConsole.warn(`Danger ${name}! Danger!`);
|
* // Prints: Danger Will Robinson! Danger!, to err
|
* ```
|
* @see [source](https://github.com/nodejs/node/blob/v16.4.2/lib/console.js)
|
*/
|
namespace console {
|
interface ConsoleConstructorOptions {
|
stdout: NodeJS.WritableStream;
|
stderr?: NodeJS.WritableStream | undefined;
|
ignoreErrors?: boolean | undefined;
|
colorMode?: boolean | 'auto' | undefined;
|
inspectOptions?: InspectOptions | undefined;
|
/**
|
* Set group indentation
|
* @default 2
|
*/
|
groupIndentation?: number | undefined;
|
}
|
interface ConsoleConstructor {
|
prototype: Console;
|
new (stdout: NodeJS.WritableStream, stderr?: NodeJS.WritableStream, ignoreErrors?: boolean): Console;
|
new (options: ConsoleConstructorOptions): Console;
|
}
|
}
|
var console: Console;
|
}
|
export = globalThis.console;
|
}
|